#ifdef GL_ES								
precision lowp float;						
#endif										

varying vec4 v_fragmentColor;				
varying vec2 v_texCoord;					
uniform sampler2D CC_Texture0;				

void main()									
{
	gl_FragColor = v_fragmentColor * texture2D(CC_Texture0, v_texCoord);
	
	float avg = 0;
	/*
	if (gl_FragColor.a > 0.1)
	{
		avg = 0;
	}
	*/

	gl_FragColor = vec4(avg, avg, avg, gl_FragColor.a * 0.8);
}